Revamping the Game

I'm yours? lmao ok.. so now it's time for the big move.. everyone ready to throw us a going away party :p
 
Awww Irene, Trent, hons, you're gonna be missed. I see why you're doing it though and good on you for being brave enough ;)

Watch out for the day I meet the two of you on the battlefield though. I gonna kick both your asses :D
 
Will you now :p THAT I would want to see ;)

Cause we might turn good but that doesn't mean we won't still be BAD :hihi:
 
Be as bad as you want, luv, bad ain't evil :p And you know in the end, evil always wins :D
 
We'll see.. we're not going over for nothing... GoL will become bigger and better after we move.. count on that :redwink:
 
I'm hoping that BOTH sides will be back on top... so hopefully we'll produce some truly SPECTACULAR battles....
 
Yeah we need some Matrix style battles going on in AHBL! That would be great!

It is going to be weird for the members to fight you two though lol...
 
of course no one could replace Riana/Irene or Kurama/Trent and the impact and contributions they've made in MoE.... Riana has progressed so much since i first met her and began training her all the way up till now, where she helped to fill in for me during my absence. and Kurama....with all the catty comments, the over the top ensembles and knowing the TRUE meaning of what it is to be a "material girl"....there will never be another gender bending, glamor puss like him either. but with their talents and flair......who BETTER to send over to breathe new life into GoL? along with Willblade who was making remarkable progress.

Elrica is gone, Tash is probably leaving her position (but hopefully NOT the game) once i get the chance to talk with her, and so its basically down to will and he needs help.

Im looking for fresh faces to bring into both sides to bring new ideas....trying to use the few contacts i have on other message boards. the main thing is to find people who have credibility and people we can trust.

Brandon and Meg, i need to know are YOU going to be on hand as a Evil Incarnate and Dire Wraith? i know your personal life has been complicated and i dont want you feeling needlessly pressured. But i need people i can surely count on ...for BOTH sides that can be good leaders who make a strong impact and provide stability for members.
 
I will be on Hand.. Currently, I have been able to step out of some of my online responsibilities, so I will be able to devote much more time to the Masters of Evil :)
 
I hope you mean this Brandon and will be there for Farrah, cause with me and Trent leaving MoE she needs all the people she needs, strong people, I know Jay will be there for her (he better or I'll kick his ass) but she's going to be without one of her Dire Wraiths..
 
Originally posted by Riana
I hope you mean this Brandon and will be there for Farrah, cause with me and Trent leaving MoE she needs all the people she needs, strong people, I know Jay will be there for her (he better or I'll kick his ass) but she's going to be without one of her Dire Wraiths..

Promises, promises. I've heard the wind blow before, Ri.;)
 
With all the BS going on in my life, I DEFINITELY need some fun, so you can count on me coming back FULL FORCE, completely full force..
 
Well! Since we can see the Generations of War Forum now! What should we do?
 
Aww, Trent and Irene are now officially gone :( Its going to be very strange without them

And what's with everyone having new avs anyway? Lol ;)

getting rid of the generic power table, would allow us to divide some of the powers in that table among the character type power tables. keep in mind, all the character types SHOULD have various strengths and weaknesses...it makes for a better selection and the idea is that a team is stronger than the sum of its parts. but the hard part comes in deciding, do we stay with six levels at each table and offset that loss of power by granting tailsmans at each level as Sati said OR do we build three levels into each table?

^ I guess we need to start thinking about that...?
 
Should we actually make it so that our Character Species can get to Level 9 and still gain character Species Powers?
 
I think we should do that.

What if we make species powers go up to level 9... and offer talismans every two levels? :shrug:

We need to make sure there's a balance between our powers and GoL powers though.
 
Yeah :) That is what I mean!

How many species are there? Sati you wanna split them and each do half of them? We can incorporate some of the General Powers into Species Powers.
 
There are 21 species posted already, plus the three that Brandon created, making a total of 24.

I guess if we go with that plan, Brandon's would unfortunately need to be developed, although it may be better if he develops those, since they were his species? *shrugs*

But splitting the general powers off into species power tables will work. That way those powers don't go to waste.

Sure, I'm happy to take half.

I won't be able to start till tomorow afternoon though, because... I've gotta get offline in 15 minutes to get some sleep, because I start a new term at college tomorow. When I get home I'll be free to do whatever, though.
 
That's cool... I think we should basically just do a run through of the Species and make any changes that we feel necessary, although looking through the Species for the Most Part, they are pretty well developed. Only the early ones seem to be missing something...

I redid the Siren one, because well this is just always what I thought when I went through Training a Siren would be like, because when I first thought Siren, I thought water, but I came to love the Fire Aspect!

----------------------------------------------

Siren:

Modern carnations of the once vexed women of the Sea. These Immortal young women use their sexual prowess and powers of manipulation to hold men of all types and even women in their thrall. They are cunning, cruel and viscious. Although they are slightly passive, they are capable of offensive physical combat.

Level 1: Melodic Hypnosis (Men Only)/Heat Touch - You can now hold Men in your complete control for as long as your level #, and you can now heat matter with your hands, causing great burns and can generate enough heat to melt precious metals.

Level 2: Glamouring/Telekinetic Ability - Being able to change into any other human form, you can now become the woman of any man's dream, and now you have Telekinetic ability allowing you to move matter and people with your hands.

Level 3: Paralyzing Glare/Melodic Hypnosis (Men and Women) - Can now cast out a glare that paralyzes your opponent completely for as long as your level #, and your song now extends to women, meaning you can hold both sexes in your thrall.

Level 4: Fire Generation/Mind Control - You can now generate fire with your mind, causing things to set on fire (Much like the Siren on Charmed) and you are now able to implant your commands into the minds of others, making them feel compelled to do the things you ask.

Level 5: Sensory Perception - Being a Siren, you will be able to create the perfect situation in order to slay your prey. You can alter their senses, what they feel, hear, smell and touch, leaving them truly vulnerable, and ripe for the picking.

Level 6: Kiss of Death - You are able to perform the deadly, Kiss of Death. Upon Contact with ones lips you release either a fatal type of poison or a small flame that will in essence, burn your prey from the inside out, causing a plume of smoke to rise from their mouth.
 
Also.. After thinking about it, The General Power Table might not be a bad idea if we got rid of the things that are messy with it, so here are my ideas about the power table:

Level 1 : Enhancment - Energy balls, augmented speed, strength, and fighting ability, use of tailsmen.

I think the Energy Balls should be taken out of it, but the Rest should be left in. I think maybe adding three new levels might be a little much for the MoE's to handle, and plus I think some will get restless at the time periods.

Level 2: Manifestation and Manipulation - manipulation which includes the power to cause simple object to break, machines to fail, causes error in human such as: body spasms, levitation, blurred speech, tripping, momentary laps of memory ect. Can create audio and visual hallucinations.

I personally like this Level of General Powers, but I think the lapse of memory and audio and visual hallucinations should be taken out.

Level 3: Conjuration - Astral projection and conjuring any small objects such as daggers, blades, shields, or tools needed for battle. Gains resistance to lower level spells.

Conjuration should be removed because it is a too general power and I believe it is in Species Power Tables.

Level 4: Offensive Magicks/Energy Projection - Death and Injury Magicks. Molecular exhilaration (blowing up objects, body parts) Bolts of concussive force. General energy projection such as dark lightning blasts, mystic flame blast, or hydro blasts. Another tailsmen is granted.

I have no problem with this level because I think that being evil, we are innately offensive, and need some kind of energy projection powers, because, hey we are evil. Every species and project energy.

Level 5: Mental Powers - telekinesis, telepathy (offensive/mind control), possession. Premonitions, psycho blasts (focus telepathic bolts of energy.), TSI lightning.

I think we should get rid of this level because honestly, these are in a lot of species powers and it doesnt make sense for others to get them when it's not related to their species at all, and besides we have already many people who use telepathy when they arent supposed to.

Level 6: Elemental Powers - Total telekinetic control over any single element (earth, fire, wind, or water). Spontaneous generation of any single element (I.E - chains of water, walls of harden air, tidal wave of fire, ect.). Total resistance to spells through level 1 - 3.

I dont like this level at all, because I feel it is basically the same as the Elemental Species, and it would make an Elemental feel less worthy is everyone can just wield their element, ya know?

Level 7: Mastery of Magick - Channeling one of four types of magick (I.E - chaos, asgardian, eldritch, gypsy). Magick bolts of concussive force, spell warping and reflection, mystic binding, magickal detection, complete access to The Darkhold, total resistance to level 1-4 spells cast against them, self healing magick.

Level 8: Creation and Destruction - Reality warping, restoration of the dead, complete conjuration (any object regardless of size, function, or effect.). Telekinetic control of inanimate objects (including the ability to reshape matter to one will) Augmented molecular acceleration (enough power to blow up buildings, battle tanks, ect.), cloning self/others.

Level 9: Master/Mistress of the Arts Arcane - The ability to channel ALL four forums of magick in their entirely. Kenetic control over all forums of matter, body transformation (self/others), resist magickal attacks levels 1-5, self healing/healing others, resistance to physic attacks levels 1-5. Long distance teleportation(go into any thread no matter what the restrictions). Magickal omnipotence.

Levels 7-9: I believe that the rest of the Powers should be for Staff Only, IE the Dark Mastrix, Evil Incarnate and Dire Wraiths to use because some members will not be able to handle them at all, and plus they are really powerful
 
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