Revamping the Game

I

Ikaris

Guest
Does anyone have any suggestions for revamping the game and stirring up more participation?

I think we need to continue with the revamping of the species that we had started. We might also want to come up with some additional species. We could think about getting rid of some like Druids since it seems that noone is terribly interested in them. We do have a fallen angel now and I am looking forward to seeing how that plays out. I think the Typhoids have a lot of promise as do the gladiators. Poltergeists are another species that might need to be changed. I am thinking people are a little put off by the fact their character starts out dead.

I think we should also look at updating the spells in the Darkholde. There are some that could either use some work or could be gotten rid of completely. They either don't flow well, not likely to fit in battle (do the Gol still use bubbles? ) or seem to be repeating themselves.

Maybe some new talismans/enchantments as well. Perhaps one that allows for a mimic ability. Able to mimic an attacking GoL's powers up to your current level, something like that.

I also think we need to get people more involved in Training. Phoebe and Trent are doing a fantastic job, but what can we all do not only to help out but to make the people want to be called? Reward them more? Assign assistant Trainer positions?

Could we as a group look at everyone and see if they might need or deserve promoting?

I think we should also do some work on the social areas like XS and Hellfire Club. I would like to expand more membership in the Hellfire Club, bring in new people to help provide more interactions. Personally I have gotten so involved with the Club that I dont think I have posted in or even read XS since Inferno.

I think that once we get everything smoothed out that the awards ceremony would be a fun time for everyone.


GOL

From what I understand and someone correct me if I am wrong, they are having issues with leadership (there basically being only 2 leaders and a great deal of absenteeism). What can we do to help them out? Are they needing new species, powers, weapons? I'm sorry but I really do not know much about them at all. Most of what I do see is either through IQ or through the reports on their species that I get. If they are willing to accept the help, I am more than happy to offer ideas to them.

Anywho, I have rambled on enough, what other ideas are floating out there?
 
I think we need to continue with the revamping of the species that we had started. We might also want to come up with some additional species. We could think about getting rid of some like Druids since it seems that noone is terribly interested in them. We do have a fallen angel now and I am looking forward to seeing how that plays out. I think the Typhoids have a lot of promise as do the gladiators. Poltergeists are another species that might need to be changed. I am thinking people are a little put off by the fact their character starts out dead.

I think that we need to work on giving better definitions of the powers of some of the older speciies, i.e. some powers are just one word, and there tends to be a lot of questions asked as to exactly how far you can go. Scrapping the species that nobody wants could work.

Also, I think we need to look on updating SOME of the powers. Because with some of them general and species powers are overlapping in an illogical order. For example, you get X power as a general power at level one, but then you get it as a species power at level 3. I think that needs to be changed.

I think we should also look at updating the spells in the Darkholde. There are some that could either use some work or could be gotten rid of completely. They either don't flow well, not likely to fit in battle (do the Gol still use bubbles? ) or seem to be repeating themselves.

Agreed. I've got a whole week off school right now - if you want, I can go through the darkhold, point out duplicates, and also point out any dubious spells.

Maybe some new talismans/enchantments as well. Perhaps one that allows for a mimic ability. Able to mimic an attacking GoL's powers up to your current level, something like that.

I like that *nods* We should come up with as many new talismans as possible --- I believe there were alredy some in planning?

I also think we need to get people more involved in Training. Phoebe and Trent are doing a fantastic job, but what can we all do not only to help out but to make the people want to be called? Reward them more? Assign assistant Trainer positions?

Could we as a group look at everyone and see if they might need or deserve promoting?

What do you think about having a promotions discussion thread? Then everyone can put forward who they think deserves promotion, and everyone else can point out whether they think they deserve it or not.

GOL

From what I understand and someone correct me if I am wrong, they are having issues with leadership (there basically being only 2 leaders and a great deal of absenteeism). What can we do to help them out? Are they needing new species, powers, weapons? I'm sorry but I really do not know much about them at all. Most of what I do see is either through IQ or through the reports on their species that I get. If they are willing to accept the help, I am more than happy to offer ideas to them.

I know nothing about the GoL : blush : Perhaps we should suggest to them electing a new leader or two?
 
Originally posted by Ikaris
Does anyone have any suggestions for revamping the game and stirring up more participation?

I think we need to continue with the revamping of the species that we had started. We might also want to come up with some additional species. We could think about getting rid of some like Druids since it seems that noone is terribly interested in them. We do have a fallen angel now and I am looking forward to seeing how that plays out. I think the Typhoids have a lot of promise as do the gladiators. Poltergeists are another species that might need to be changed. I am thinking people are a little put off by the fact their character starts out dead.


I completely agree about adding a little more to the power tables to make them a little more clear on what some can and cannot do, because that has always been quite a big issue.

Currently I am working on two new species for Masters of Evil. The Reavers which are similar to Elementals in that they each specialize in one certain thing. These Reavers will be able to create and channel one of the 7 Deadly Sins. So we could have a Lust Reaver, a Wrath Reaver, etc. I am also working on a Phoenix species based on the ones as seen in Charmed.. So I should be done pretty soon on those..

I think we should also look at updating the spells in the Darkholde. There are some that could either use some work or could be gotten rid of completely. They either don't flow well, not likely to fit in battle (do the Gol still use bubbles? ) or seem to be repeating themselves.

I agree, we have a LOT of Elemental Protection spells, and at the time the spells were created, they were needed as we had many Elemental Witches in the Guardians of Light, but with many changes in ownership, I see we might need to get rid of so many of those, and I haven't seen anyone use a Bubble in a really long time..

I will use the Know Your Enemy Thread to try and come up with some new spells later on today :)

Maybe some new talismans/enchantments as well. Perhaps one that allows for a mimic ability. Able to mimic an attacking GoL's powers up to your current level, something like that.

I agree with the Talismans and the Enchantments, the only thing is, that it is hard to come up with them because of the General Power Table. Leaves a lot of restrictions, but for new Talismans I see maybe.. an Ice Talisman, Luck Talisman, basic stuff like that...

I also think we need to get people more involved in Training. Phoebe and Trent are doing a fantastic job, but what can we all do not only to help out but to make the people want to be called? Reward them more? Assign assistant Trainer positions? Could we as a group look at everyone and see if they might need or deserve promoting?

What made training so popular back in the old days of the Masters of Evil was training like Dark Phantasy and the Chamber of Dire Wraiths.. I think we need to bring back those to boost training and maybe more training events, like actual tournaments, and stuff like that? I was thinking of doing some type of MoE Survivor or MoE Mole? In which the person gets 1,000,000 points for winning and the others gets prizes for how long they stay in the game? It will be role playing training and could put a magical twist on it.

I definitely feel we need to look at the members because sometimes we just miss really good people that deserve promotions that they miss out on.. I will post a list of my picks later on..

I think we should also do some work on the social areas like XS and Hellfire Club. I would like to expand more membership in the Hellfire Club, bring in new people to help provide more interactions. Personally I have gotten so involved with the Club that I dont think I have posted in or even read XS since Inferno. I think that once we get everything smoothed out that the awards ceremony would be a fun time for everyone.

I realized that too.. Nobody has been posting in XS lately, which is a shame, but I guess a victory because so many people used to just post in there and not train or anything else. So much that we had to close it for awhile. I think we need an event, or for the MoE awards, afterwards, host a big afterparty in XS, something like that.. and plus we still have Triple Six Lounge and Hellfire Cafe to worry about..


GOL

From what I understand and someone correct me if I am wrong, they are having issues with leadership (there basically being only 2 leaders and a great deal of absenteeism). What can we do to help them out? Are they needing new species, powers, weapons? I'm sorry but I really do not know much about them at all. Most of what I do see is either through IQ or through the reports on their species that I get. If they are willing to accept the help, I am more than happy to offer ideas to them.

Anywho, I have rambled on enough, what other ideas are floating out there?

They need some kind of Member drive or shift in leadership, because their one flaw is consistantly bad leaders. What's sad is that they had the best leadership when Tash was in control with others at CB.. unfortunately I don't remember who were the leaders over there. They just need to be spruced up, from what I hear they need new species, people complain about the scheme, and they need leaders who actively participate and help them out, which they always have been missing..

We should have someone get a list of the membership and maybe have us get them to vote on new Leaders or we could help find people we know could handle it to lead the Guardians of Light? I don't know, they just need some serious help..

Maybe even bring an MoE in to get them in shape, then turn it over to a new leader?

Those are my ideas for now :) I will bring in more later! :)
 
Just Realized that I can't see Generations of War at all? How do I fix that?
 
You don't fix it, it's been hidden by Kris, it will be seen in a bit.

For the mean time, your plans sound good, let's concentrate on those, if we work together on this I'm sure more good ideas will come up soon.
 
Well I am busy working on Talismans, trying to come up with some new ones :)

Here is one of the Talismans:

Ice Talisman:

Level 1: Ice Bolts/Ice Blasts - Can shoot Ice Blasts or Bolts which have great concussive impact and can shatter small objects such as shields, daggers, etc.

Level 2: Frostbite - Can now send out a wave of extremely cold air, that lowers the temperature of one's body so low that they are literally frozen in their spot. At this time you can shatter them and much more.

Level 3: Ice Manipulation - Now you can create objects and weapons out of Ice as well as Manipulate any Ice or extremely cold substances with your mind such as making Icicles shoot up underneath your opponent or creating a dagger of pure ice.

Level 4: Blizzard - Using your powers to manipulate cold energy and ice, you can now create pretty powerful blizzards that summon mass amounts of snow and cold wind that create chaos across a battlefield.

Level 5: Ice Form - You can change your body into a completely Ice like Form, making your body stronger and less effected by physical contact, however you are weak to forms of heat and you CAN be shattered.

Level 6: Frost Mastery - Ice is now yours to manipulate with reason as you can create high level blizzards, freeze mass groups of people with a blast of Artic Wind, and even shatter body parts and freeze internal organs.

Other ones I am working on are a Voltage and Magnitude Talisman :)
 
Voltage Talisman:

Level 1: Electricity Bolts/Bombs - Channeling the power of Electricity you can expel it from your body in powerful blasts. You can now channel small balls of electric energy that will explode a few seconds after you throw them, causing small explosions that will blast back opponents and blow up small objects.

Level 2: Electric Current - Can channel electric currents into objects, causing them to shock others with over 200 volts when contact is made. You can also channel electricity through your body, making people blast back on contact with your skin.

Level 3: Power Net - You can now channel enough electricity within your body to create a magickal net composed of complete electricity of about 500 volts. This restricts your opponent from moving and shocks them continually with a charge of Electricity.

Level 4: Synapse- At this level you can emit a charge of electric blast that will hit different synapses in a person's brain, causing them to go into shock and revert them to their basic motor skills.

Level 5: Morphing - Can now travel through electric currents or become a bolt of electricity yourself, allowing you to become intangible, and travel through things such as phone lines. You can now also disrupt electrical items.

Level 6: Destruction - With almost a mastery of wielding Electricity, you can now charge things with so much electricity that it will cause random combustion or the internal burning of objects. You can now use your powers to control electrical currents and move them with your mind, etc.
 
Magnetism Talisman

Level 1: Magnetism - Can now create a magnetic charge through your hands that allows you to pull a weapon, object or solid power to you and control it.

Level 2: Manipulation - You are now able to manipulate magnetic forces around you, allowing you to Levitate people up in the air and blast people back, similar to Telekinesis.

Level 3: Metal Control - With your powers, you can now manipulate metal in many different ways, causing it to liquify, grow, disperse, etc.

Level 4: Movement - Able to now move any object completely that contains any sort of metal such as the bullets in a gun, a knife, a large car, etc.

Level 5: Wavelengths - You can now tap into Magnetic Wave lengths around you to create Magnetic Shields, shoot blasts of magnetic energy, which turn people into unliving cold steel.

Level 6: Human Magnet - With your powers, you can now turn yourself into a human magnet, allowing all metal things to be attracted to you, and come at you. However you are able to control the movement of objects. You can now control any metal substance, regardless of size with your mind.
 
Myth Talisman

Level 1: Medusa - You can now channel the power of Medusa allowing you to turn things to stone when they stare into your eyes. They stay in their stone state for as long as your level #. You can shatter them in this state, but it is not that easy.

Level 2: Avalon - Going along with the ancient powers of the talisman, at this level you are now able to channel the thick mists of Avalon to restrict breathing and sight on the battlefield.

Level 3: Excalibur - You are able to summon the magickal sword of Excalibur for as long as your level #. The sword keeps you from spilling any blood and can cut through any material

Level 4: Pandora - With this augmentation to your talisman, you can unleash a dark wave of pure evil throughout an entire battlefield, tormenting all good beings by overwhelming them with painful emotions and blasting through their skin like a thousand tiny daggers.

Level 5: Gladiator - Unlocking more of the Talisman, you can summon the beserker strength of the great warrior Hercules, Giving you Class 10 Strength and making you almost invincible. However, you are extremely weakened after using this.

Level 6: Paradise Lost - This gives you the ultimate power of destroying good. Giving you the power that Satan drew upon to tempt Eve. You can successfuly force a Guardian of Light to change over to evil, effectively ripping their soul from their body and sending it to the fiery Inferno below.
 
Looks good, but I think Frostbite is a bit too powerful for level 2. I would rearrange it like this personally:

Ice Talisman:

Level 1: Ice Bolts/Ice Blasts - Can shoot Ice Blasts or Bolts which have great concussive impact and can shatter small objects such as shields, daggers, etc.

Level 2: Ice Manipulation - Now you can create objects and weapons out of Ice as well as Manipulate any Ice or extremely cold substances with your mind such as making Icicles shoot up underneath your opponent or creating a dagger of pure ice.

Level 3: Blizzard - Using your powers to manipulate cold energy and ice, you can now create pretty powerful blizzards that summon mass amounts of snow and cold wind that create chaos across a battlefield.

Level 4: Ice Form - You can change your body into a completely Ice like Form, making your body stronger and less effected by physical contact, however you are weak to forms of heat and you CAN be shattered.

Level 5: Frostbite - Can now send out a wave of extremely cold air, that lowers the temperature of one's body so low that they are literally frozen in their spot. At this time you can shatter them and much more.

Level 6: Frost Mastery - Ice is now yours to manipulate with reason as you can create high level blizzards, freeze mass groups of people with a blast of Artic Wind, and even shatter body parts and freeze internal organs.

Voltage looks great ;)

Have a question or two about magnetism :

Can now create a magnetic charge through your hands that allows you to pull a weapon, object or solid power to you and control it.

By that.. do you mean metal objects? Because it seems too much like telekinesis if not : blush :

Myth, I also love, but I think it might work better (levle and power wise) if it was arranged like this:

Myth Talisman

Level 1: Avalon - Going along with the ancient powers of the talisman, at this level you are now able to channel the thick mists of Avalon to restrict breathing and sight on the battlefield for as many posts as level number. This does not affect you or your allies.

Level 2: Medusa - You can now channel the power of Medusa allowing you to turn things to stone when they stare into your eyes. They stay in their stone state for as long as your level #. You can shatter them in this state, but not without some form of strength enhancing or equal power, that would allow you to shatter stone.
Level 3: Excalibur - You are able to summon the magickal sword of Excalibur for as long as your level #. The sword keeps you from spilling any blood while holding it and can cut through any material with ease. This cannot be used or touched by anyone but you.

Level 4: Gladiator - Unlocking more of the Talisman, you can summon the beserker strength of the great warrior Hercules. Giving you Class 10 Strength and making you almost invincible, this lasts as many posts as your level number. However, you are severely weakened after this and it takes an amount of posts equal to the amount of time you used it for to fully recover.

Level 5: Pandora - With this augmentation to your talisman, you can unleash a dark wave of pure evil throughout an entire battlefield, tormenting all good beings by overwhelming them with painful emotions and blasting through their skin like a thousand tiny daggers.

Level 6: Paradise Lost - This gives you the ultimate power of destroying good. Giving you the power that Satan drew upon to tempt Eve. You can successfuly force a Guardian of Light to change over to evil, effectively ripping their soul from their body and sending it to the fiery Inferno below.

Feelf ree to shoot down what I say, but I put in bold a few things that occured to me when I looked at it that maybe could be added in some form or another. Otherwise, I personally LOVE those tables :)

ETA

I might not be around for a few days.
 
I agree with Sati personally! The rearrangement looks good! Those are really good! :)

I think magnetism is just pulling objects to you.. not being able to move them or anything.. here this is what I think it is:

:: Brenthon throws out his hand using his power of Magnetism to pull the energy ball out of Sati's hand and into his ::

Something like that?
 
Well here are the species that I have come up with :)

Reaver: Evil Warlocks that hold the power to harness one or more of the 7 Deadly Sins (Wrath, Lust, Gluttony, Sloth, Pride, Envy and Greed.) Specialized Reavers are usually characteristic of their sin I.E. Lust acting extremely sexy. Reavers are usually passive but are capable of offensive combat.

Level 1: Sin Blasts/Sin Balls - Can channel the dark energies created by sin into an offensive form. The blasts create remorse, great pain and regret.

Level 2: Sin Infection - Now able to infect one or more person with your sin and make them act accordingly.

Level 3: Empathic Manipulation/Invisibility - Can manipulate or alter the emotions of others and can now hide yourself from view for as long as level.

Level 4: Low Level Telepathy/Illusions - Can now communicate with your mind, and project your thoughts into others minds. You can now also project illusions in front of others that seem as real as life.

Level 5: Though Suggestiont/Glamouring - Using a form of Mind Control, you can suggest thoughts to others that they are driven to follow and you can now change into any other human shape.

Level 6: Sin Mastery - You are now able to insight and project your sin among anyone and across vast areas. You can now also increase the level of the sin they have, making some almost suicidal.
 
Phoenix: A family line of Assasin Witches obsessed with power and position. They are extremely cold hearted and will kill almost anyone if it benefits them. A cold species that are extremely strong, they know only the job, and will get it done no matter what the cost.

Level 1: Super Strength/Energy Projection - Coming into your strength you are effectively able to lift 1 ton with your strength alowing to pick up large cars with ease among other things. You can now project multiple types of energy and release it in the way that you desire.

Level 2: Power Stealing/Glamouring - Using the power of your heritage, you are allowed to plunge your fist into the bodies of others and allow you to steal others powers for as long as your level. You can now change into any other human form.

Level 3: Teleshimmering/Invisibility - You can now telekinetically move things with your mind by shimmering them to you. You must call for them. You can now allow yourself to hide from view.

Level 4: Rising/Cloning - Being a Phoenix, you are allowed to rise after death. You can do this 3 times a battle. You are also allowed to clone yourself. Your clones have the same powers as yourself.

Level 5: Molecular Combustion/Regeneration - You can now blow things up with your hands and you can regeneration wounds such as lacerations and cuts with a rapid speed.

Level 6: Healing/Flying - You are now able to Heal others with your hands at quite at rapid pace, and you can now leave the ground and fly in the air for as long as your level.
 
Hellions: Half Demons bred from the union of innocent women and the demons that first inhabited Hell. They are also known as Grim Reapers. Hellions are concerned with only one thing. Death.

Level 1: Decay Touch/Shadow Blending - You can now cause items and objects to decay with your touch and you can blend into the shadows to hide yourself from view and allow you to move more secretly.

Level 2: Life Drain/Illusions - You are now able to create a globe of dark energy around someone and drain a small part of their Life Force to heal your wounds. You can also project illusions into the minds of others.

Level 3: Pyrokinesis/Heat Touch - You can now create, manipulate and project fire from your body in a number of ways. You can now also heat matter with your hand.

Level 4: Hypnosis/Eokinesis - You can now cause people to slip into a quasi hypnotic state to control them completely. You are now also able to control the aging in people and objects and other items.

Level 5: Power Drain/Psychic Vampire - You can now use your dark energy globe to drain the powers of others and use them for yourself/You can now project and energy around other people that drain their life force and weaken people completely, making them unable to physically move. They become fatigued.

Level 6: Death Mark/Combustion - You can now cause death with your touch, causing their next action to be their last and you can now randomly combust solid powers, objects and even people regardless of size.

That's all for now lol ;)
 
Good start people, I think we're on the right track here.

Also I agree on taking a close look at the species and powertables we have right now and compairing them.
 
Brandon, love those species. Except (and this is me meddling and being picky again : blush :) if you compare the reavers to the general table:

Reavers
Level 4: Low Level Telepathy/Illusions - Can now communicate with your mind, and project your thoughts into others minds. You can now also project illusions in front of others that seem as real as life.

Level 5: Though Suggestiont/Glamouring - Using a form of Mind Control, you can suggest thoughts to others that they are driven to follow and you can now change into any other human shape.

General Table
Level 1 : Enhancment - Energy balls, augmented speed, strength, and fighting ability, use of tailsmen.

Level 2: Manifestation and Manipulation - manipulation which includes the power to cause simple object to break, machines to fail, causes error in human such as: body spasms, levitation, blurred speech, tripping, momentary laps of memory ect. Can create audio and visual hallucinations.

level 3: Conjuration - Astral projection and conjuring any small objects such as daggers, blades, shields, or tools needed for battle. Gains resistance to lower level spells.

Level 4: Offensive Magicks/Energy Projection - Death and Injury Magicks. Molecular exhilaration (blowing up objects, body parts) Bolts of concussive force. General energy projection such as dark lightning blasts, mystic flame blast, or hydro blasts. Another tailsmen is granted.

Level 5: Mental Powers - telekinesis, telepathy (offensive/mind control), possession. Premonitions, psycho blasts (focus telepathic bolts of energy.), TSI lightning.

Since we get possession and offensive telepathy at level 5, is it necessary to have it as a level 5 species power too?

And... Levl 4, illusions - would that not be like the level 2 power to create hallucinations? I was thinking that hallucinations and illusions are pretty much the same thing...?

Phoenix
Level 5: Molecular Combustion/Regeneration - You can now blow things up with your hands and you can regeneration wounds such as lacerations and cuts with a rapid speed.


Level 4: Offensive Magicks/Energy Projection - Death and Injury Magicks. Molecular exhilaration (blowing up objects, body parts) Bolts of concussive force. General energy projection such as dark lightning blasts, mystic flame blast, or hydro blasts. Another tailsmen is granted.

Again, its replicating a general power, but at a higher level - i.e., can blow things up.

Otherwise, I love. And the Hellions look wonderful too.

Sorry for being too picky.. heh
 
Okay, while I'm in a meddling mood, I'm going to post what I think should be changed in the main species tables before we consider developing them. No point developing them and then changing things.

General Power Table

Level 1 : Enhancment - Energy balls, augmented speed, strength, and fighting ability, use of tailsmen.

Level 2: Manifestation and Manipulation - manipulation which includes the power to cause simple object to break, machines to fail, causes error in human such as: body spasms, levitation, blurred speech, tripping, momentary laps of memory ect. Can create audio and visual hallucinations.

level 3: Conjuration - Astral projection and conjuring any small objects such as daggers, blades, shields, or tools needed for battle. Gains resistance to lower level spells.

Level 4: Offensive Magicks/Energy Projection - Death and Injury Magicks. Molecular exhilaration (blowing up objects, body parts) Bolts of concussive force. General energy projection such as dark lightning blasts, mystic flame blast, or hydro blasts. Another tailsmen is granted.

Level 5: Mental Powers - telekinesis, telepathy (offensive/mind control), possession. Premonitions, psycho blasts (focus telepathic bolts of energy.), TSI lightning.

Level 6: Elemental Powers - Total telekinetic control over any single element (earth, fire, wind, or water). Spontaneous generation of any single element (I.E - chains of water, walls of harden air, tidal wave of fire, ect.). Total resistance to spells through level 1 - 3.

Level 7: Mastery of Magick - Channeling one of four types of magick (I.E - chaos, asgardian, eldritch, gypsy). Magick bolts of concussive force, spell warping and reflection, mystic binding, magickal detection, complete access to The Darkhold, total resistance to level 1-4 spells cast against them, self healing magick.

Level 8: Creation and Destruction - Reality warping, restoration of the dead, complete conjuration (any object regardless of size, function, or effect.). Telekinetic control of inanimate objects (including the ability to reshape matter to one will) Augmented molecular acceleration (enough power to blow up buildings, battle tanks, ect.), cloning self/others.

Level 9: Master/Mistress of the Arts Arcane - The ability to channel ALL four forums of magick in their entirely. Kenetic control over all forums of matter, body transformation (self/others), resist magickal attacks levels 1-5, self healing/healing others, resistance to physic attacks levels 1-5. Long distance teleportation(go into any thread no matter what the restrictions). Magickal omnipotence.

_____________________________

Demons

Level 1: Energy Balls (projection of concentrated energy in a spherical form, channeled through the hands)

----- We get energy balls as a level one power anyway. Perhaps we should consider upgrading or replacing that?

______________________________

Warlock

Level 1: Energy Projection (lightning,fire or energy balls ONLY)

------ Perhaps we should consider removing energy balls from that list?

_______________________________

Gypsy

Level 2: Levitation / Levitations

------ What's the difference between levitation and levitations?

_______________________________

And I think thats it. I know they're only little things, but... yeah, they've been bugging me for a while and I thought I'd bring them up.. lol.

What do you think? : blush :

ETA ALSO! Is anyone going through the Darkhold right now? Because if not I'd be happy to go through and point out what I believe are useless spells / spells that should no longer be there...

ETA again -- a lot of the spells in there have quite dodgy levels with them too. I think we should maybe consider reposting the Darkhold entirely.. even though I know that would take some work.. If someone's already gone through it, just ignore me lmao... don't wanna go through it without checking with you guys...
 
Here is an idea, what about ditching the general power table and simply working within our species tables?
 
That does actually made a lot of sense as I have found double powers myself within Species and the General Power table :)

And I did a lot of the Gypsy power table when it was revamped, so Levitation is lifting yourself in the air, etc. and Levitations is like lifting objects and other powers, etc. in the air for example:

:: Brenthon uses his levitation powers to lift Sati in the air, concentrating greatly, as he lets go of his hold, sending her plummeting to the Cold Hard Earth ::

Like that!
 
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