Rachel has sent me two reports on GoL species and known powers. One on the Nexus Species and one on the Calefactionist species. I was rather impressed with the reports as they include possible battle tactics to use against them.
Nexuses
Nexus: 1. A means of connection; a link or tie.
2. A connected series or group.
3. The core or center.
Nexuses don’t seem to be very powerful, as they seem to rely more on their amulets and "bought" powers than their species powers. Nevertheless, they seem to manifest telekinesis—the ability to move objects with their minds—and telepathy—the ability to enter minds and read one’s thoughts. This ability also allows them to have some form of a "psychic tracking device," allowing them to locate an opponent while in hiding. Because of their telepathy, illusions seem to have no affect on them. They also appear to have a form of empathy, enabling them to manipulate the emotions of their opponents and allowing them to deflect other empathic attacks.
As with any telekinetic, it is recommended that you blind them. They cannot move that which they cannot see. As for incapacitating their telepathic and empathic power, try to overwhelm their senses—giving them a headache or breaking their concentration somehow. If the cannot think, they cannot use their psychic abilities.
Known Nexuses: Kara, Level Three
CharmedSlayer, Level Four
Chandice Illsepia, Level One
Calefactionists
Calefaction: 1. The act of warming or heating; the production of heat in a body by the action of fire, or by communication of heat from other bodies.
2. The state of being heated.
Calefactionists appear to have control over fire and heat.
Calefactionists demonstrate the abilities of magma emissions--the ability to shoot molten rock from one's body. One particular Calefactionist most notably emits the magma from her hands. They also have the power to send out optic blasts, hot enough to cut through steel. When aimed at the ground, these blasts can turn the soil into magma, creating a "sea of fire." They can control magma deep from within the earth, causing miniature volcanoes to erupt beneath their opponents. They also have the ability to telekinetically control the magma, making it go wherever they please.
A recommended strategy would be to blind and incapacitate the hands and eyes. A Calefactionists optic blast would be no good if they cannot see what they are shooting at. They also would not be able to use their telekinetic powers if they can not see that which they wish to move. Likewise, without their hands, they would not be able to easily direct the magma emissions, provided they are able to emit the molten rock from other parts of their body.
Calefactionists also have the power to start and manipulate fire, causing an opponent to spontaneously combust. They are able to create "Fire Shields" which seem to deflect and protect them from any physical objects being launched at them. These shields do not seem to be able to deflect magickal, non-physical attacks. They are capable of creating a "Rain of Fire," sending drops of fire from the sky and onto the earth. They are also able to manipulate the temperature around a foe, causing the air to heat up to the point of melting flesh.
Level five Calefactionists also appear to have the ability to clone themselves. The clone does not sustain any of the injuries the original maintains. Level fives also seem to have the ability to "absorb" explosion powers, negating their effect.
Known Calefactionists: Jules, Level Five
I would like to nominate Rachel for a promotion and a talisman. She has gone above and beyond in my opinion. Just the sort of thing we want to promote in the members.