The Darkhold: Pages from the Book of Sins

I

Ikaris

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The Darkholde: Pages from the Book of Sins

Here you will find the spells that your fellow Masters of Evil have created to aid you in your battles against the forces of Good. The spells are listed according to the level at which they are first able to be used.
 
Trainee and Level One Spells

Dark Attack
Spell Level: trainee and Level 1 only .

From the negative energy within, form a ball of Sin!

Simples diversionary spell for trainees and level 1 members. This spell summons the negative energy lurking within a target and calls it forth into a sphere of dark energy, which may then by hurled by the caster at his/her target. This attack causes momentary distraction and pain.
 
Power Reflection-Novice Version

Reflection
Spell level: Trainee

Upon this hour, I reflect your power

this is a simple defensive spell. Allowing the deflection/reflection of most energy projections and lower level spells. It may only be used ONCE during a battle.
 
Escape/Portal Spell

Retreating
By: Darkchilde
Spell level: 1

In this time and in this place, I call upon powers so dark.
Harness a portal to take me through time and space!

This spell allows the person igniting its magick to escape any combat situation. However, once you have used this portal to escape...you may NOT return to that battle for you have retreated.
 
Pain Releaser Spell


Release Pain
By: Unfaithful
Spell level: 1.

Darkness falls, release my gift, let your pain, be cast adrift.

This spell lets you help a team member by taking away their pain for ONE post only. This gives your team member a chance to escape the fight.
 
Fear Spell

Illusions of Fear
by: DG Hecate
Spell level:1 and up

Dark Illusions all around this night
Manifest now and destroy my enemy's might!

This spell will work on any average foe. Calling forth the manifestation of their fears and gripping them with terror. Allowing the person igniting the spell the upper hand. This lasts one post/attack

NOTE: upon igniting this incantation you must then call out the fear illusion you wish to manifest.
 
Distraction and Defense

Storm Summoning
by: DG Hecate
Spell Level: 1


By Atheia and Percese, open your skies
Let rains fall and winds fly
Let lightning crash and thunder roll
In the efforts to attain my goal.

This is NOT an attack spell and has limited capability. This spell summons a loud and ominous cloud burst of wind, lightning flashes, thunder blasts and rain the igniter of this spell should use this when attempting to distract one or more foes...allowing the caster to escape, or rescue an ally from a bad situation.
 
Water Attack


Rushing Torrent of Water
by: Darkchilde
Spell Level: Level 1 and higher

Seas most evil and black
rise up and rage
surge forth with speed and grace
as i remove my enemy from this place

This spell will summon a rushing torrent of water to be directed at your enemy. The damaging effect of the torrent of water depends on the level of the person igniting the spell

Level 1: rushing flow of water will cause the enemy to lose balance.

Level 2: the forceful current of water will force the enemy back a distance.

Level 3- the sudden blast of water will knock them down flat.

Level 4 and higher- Tidal Wave will smash the enemy. Knocking them down, battering them senseless and leaving them without a decent breath.
 
Poison Spell


Poison Attack
by: Ikaris
Spell level: Level 1 and up.

Noxious Clouds Take his/her Breath!
Give him/her a Painful Death!


This is a poison spell. Igniting it will summon a dark cloud of venom that will surround the enemy and painfully poison them.
 
Scrying and Detection


Enchantment of the Scrying Pool
by: Darkchilde
Spell Level: 1 and up

Powers seen and unseen awaken my mind's eye
from the ever blurred and twisting paths of time and space
form now a pool of Eldritch energy that i many view all here and every other place!

A pro-active spell for finding your enemy, this spell is a simple but effective way to view any place, person, or event...forward or backward in time and space.
 
Healing


Binding Wounds
by: Damion
Spell Level: 1 and 2

vulnerem constringere!


This spell will reverse the damages caused by small objects such as stones, or other small weapons or attacks that result in arms/legs breaking.
 
Botanical Attack


Strike of the Angered Branch
by: Damion
Spell Level: 1


pulsare rami inritati!


a spell which forms a branch of evil and will swing forward like a baseball bat....striking your enemy with hard hitting force.
 
Ensnaring with evil Vines


Trap of the Entwining Vines
by: Damion
Spell Level: Level 1 and up


laqueus vitium circumplicantum!


This spell ensnares the arms and legs of an enemy with large, strong, writhing vines. At level 3 and higher, the vines pull the person's limbs in four directions...causing physical strain and pain. This spell lasts for 2 posts
 
Protection with Thorns


Wall of Thorns
by: Damion
Spell Level: Level 1 and higher.

murus spinarum!


this spell surrounds you with giant flower stems covered with Vines and THORNS....it protects you against anyone trying to physically attack you and will damage THEM if they try to breach the wall of thorns. It can halt some low level water and fire attacks.
 
Earthen Empowerment


Ancient strength
by: Apocalypse
Spell Level: available at all levels

Earthen power of might and will,
Dig your roots deep in my soul,
Aiding me with super strength to kill.


Strength increases significantly for 5 posts. After that, you are momentarily weaker in strength. After 3 posts, your strength is back to normal.

The spell is best used in a magical/physical battle. After using the spell and harassing the enemy, revert to magic until your strength replenishes.
 
Wishcraft


Make a Wish
by: Miz Phoebe
Spell Level: 1 and up


This wish is mine to cast,
a magic spell to make it last,
I close my eyes a little shiver,
this wish for me now please deliver.

Ignite this spell and make a wish....it will come true for you in battle. the higher the level....the more creative/deadly/inventive the wish may be.

Examples for Each Level
Level 1: may wish for an escape, the failure of a simple attack or spell, confusion amongst their foes

Level 2: may wish for small weapons or physical shields, the failure of spells and attacks from foes of equal levels

Level 3: may wish for the sudden pain or confusion of one to three enemies, larger weapons, magickal protection from low level energy projections

Level 4: may wish for grave injuries of any kind to befall a foe

Level 5 and higher: use your imagination...... but only level 7 or higher may wish DEATH upon a foe.
 
Elemental reflection

To stop the rain, water or ice attacks
by: Miz Phoebe
Spell Level: 1 and up


Gods of power, gods of might,
I bid you now to stop this plight,
stop the ( rain water or ice)
we need it no more
let it fall on me nevermore.

due to the sudden fad of water based attacks from the GoL....I've allowed this spell accessible to ALL MoE levels. you must CALL OUT the name of the element (water, rain, or ice) that is being used against you when igniting this spell. This will reflect the attack back at the foe and it CANNOT be returned to you
 
Healing


Healing
by: Miz Phoebe
Spell Level: 1 thru 4

I call upon the powers of hell,
heal my hurts, may they no longer dwell

any member can ignite this spell to heal the wounds inflicted during battle. it will restore health and remove injury but is not a TOTAL restoration of the body. If a person is injured to the point of death....a stronger spell is required
 
Speed Demon


Speed up your attack
by: Miz Phoebe
Spell Level: 1 and up

Sands of time, show me thy way,
turn time forward till ( name a time, day, whatever.)



Igniting this spell will affect your temporal field and speed you up. the duration of this spell matches the level of the person casting it. Ideal for Titans who are larger and need the burst of speed.
 
Paralysis


Paralyze
by: Brandon
Spell Level: Trainee and higher


"When our eyes look up to meet,
you will find moving a hellish feat!"


Igniting this spell will disrupt the harmony between the brain and the body...causing a sudden and painful as well as TOTAL PHYSICAL PARALYSIS of your foe. The duration of this spell lasts one post longer than your level.
Trainee: 2 posts
Level 1: two posts
Level 2: 3 posts
Level 3: 4 posts
Level 4: 5 posts
 
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