Okay, so here's the character/bio I came up with for the next storyline. I really like it, so maybe i'll one day use it in the six!
Name: Artemis Moreau
Age: 19
Alias: None
Bio: Born in Shanghai China, Artemis was the daughter of US Marine Joseph Moreau and Chinese native Lei Cheng. At 6 years old, her family moved to Joseph's home town of Columbus Georgia in the United States, and remained there until the age of 17. During those 11 years of living in Georgia, Artemis' father used their woodsy enviorment to his advantage and taught his daughter the art of hunting, gathering, tracking, and weaponary. She became an expert at throwing knives, spikes, and stars with extreme accuracy; but more importantly, she weilded the bow and arrow like a champion archer. However, that wasn't the extent of her abilities. When hitting puberty at age 11, Artemis began to experience odd occurances when practicing her skills out in the woods. It was later discovered that she was a mutant.
Without any concrete training from other mutants, Artemis learned how to control and hone her abilities with the aid of her father. During this time, the humans against mutants act was growing strong, and a global company known as MysTech was front and center leading the movement. At age 16, MysTech's power and popularity had grown trumendously, even gathering backing from numerous government officials and "higher ups". And because of the prejuduces and hate against mutants, many narrow minded people took it upon themselves to hunt down mutants and anyone who was aiding or helping them. Deciding the situation was becoming more dangerous as the days passed, Artemis ran away from home in order to protect her mother and father. Currently 19 years old, she has been on the run for 2 years.
Powers: Artemis has the mutant ability to tap into the potential energy contained within an object and transform it into kinetic energy upon touching it. When Artemis charges an object and throws it at a target, the object releases this energy explosively on impact. She has also learned to physically manifest small objects such as knives and arrows out of kinetic energy just by thinking about them. Artemis' ability to tap energy also grants her superhuman agility and dexterity, as well as creating a static interference that shields her mind from detection and intrusion by even the most powerful telepaths.
Weapons: She always has a bow with her.