Know Thy Enemy! GoL Species

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Ikaris

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Within this thread you will find reports on the GoL species. Use the information gathered by your bretheren to your advantage when battling them.
 
Species Report on Nexus/Nexi: Compiled by Rachel

Nexuses

Nexus: 1. A means of connection; a link or tie.

2. A connected series or group.

3. The core or center.

Nexuses don’t seem to be very powerful, as they seem to rely more on their amulets and "bought" powers than their species powers. Nevertheless, they seem to manifest telekinesis—the ability to move objects with their minds—and telepathy—the ability to enter minds and read one’s thoughts. This ability also allows them to have some form of a "psychic tracking device," allowing them to locate an opponent while in hiding. Because of their telepathy, illusions seem to have no affect on them. They also appear to have a form of empathy, enabling them to manipulate the emotions of their opponents and allowing them to deflect other empathic attacks.

As with any telekinetic, it is recommended that you blind them. They cannot move that which they cannot see. As for incapacitating their telepathic and empathic power, try to overwhelm their senses—giving them a headache or breaking their concentration somehow. If the cannot think, they cannot use their psychic abilities.

Known Nexuses: Kara, Level Three

CharmedSlayer, Level Four

Chandice Illsepia, Level One

Additional Information provided by Blacklight

Nexuses seem to have the ability to channel an opponent's powers somehow using their telepathic abilities and use it against the opponent him/herself. Thats probably a level 4 power. Charmedslayer was seen performing that.
 
Report on Calefactionist Species: Compiled by Rachel

Calefactionists

Calefaction: 1. The act of warming or heating; the production of heat in a body by the action of fire, or by communication of heat from other bodies.

2. The state of being heated.

Calefactionists appear to have control over fire and heat.

Calefactionists demonstrate the abilities of magma emissions--the ability to shoot molten rock from one's body. One particular Calefactionist most notably emits the magma from her hands. They also have the power to send out optic blasts, hot enough to cut through steel. When aimed at the ground, these blasts can turn the soil into magma, creating a "sea of fire." They can control magma deep from within the earth, causing miniature volcanoes to erupt beneath their opponents. They also have the ability to telekinetically control the magma, making it go wherever they please.

A recommended strategy would be to blind and incapacitate the hands and eyes. A Calefactionists optic blast would be no good if they cannot see what they are shooting at. They also would not be able to use their telekinetic powers if they can not see that which they wish to move. Likewise, without their hands, they would not be able to easily direct the magma emissions, provided they are able to emit the molten rock from other parts of their body.

Calefactionists also have the power to start and manipulate fire, causing an opponent to spontaneously combust. They are able to create "Fire Shields" which seem to deflect and protect them from any physical objects being launched at them. These shields do not seem to be able to deflect magickal, non-physical attacks. They are capable of creating a "Rain of Fire," sending drops of fire from the sky and onto the earth. They are also able to manipulate the temperature around a foe, causing the air to heat up to the point of melting flesh.

Level five Calefactionists also appear to have the ability to clone themselves. The clone does not sustain any of the injuries the original maintains. Level fives also seem to have the ability to "absorb" explosion powers, negating their effect.

Known Calefactionists: Jules, Level Five
 
Report compiled by Drag

Valkyrie
Valkyries are known to be fierce. Their abilities include super strength, super speed and heightened senses. One of their more devastating powers is the Dominion over Men. Much like a mind control attack, it can only be used on men so the more powerful your character is, beware because they can make you do ANYTHING for as long as their level. Of course it only works on males like I mentioned before so it can’t be used against the many female fighters of MoE. Also, Valkyries usually only use powers when they have nothing left to do, like if they can’t attack you for some reason, they may control you or find a way to make their powers work against you.

Valkyries also seem to have telekinesis which they also use in dire situations, sensory control which I have yet to see, heightened senses which they use when you sneak up behind them projection of energy (they can control certain elements such as electricity) which they often use in combination with a weapon, limited intangibility and invisibility which are used to sneak up behind opponents and create a devastating attack

Valkyries also possess amulets, which can be useful to them, but they rely more on weapons/armor/shields to protect them. Often you will find a Valkyrie with a powerful weapon that would do little to somebody or that can be blocked easily but with a combination of powers, can be upped in strength. If you are to fight a Valkyrie be aware of the many powers they receive with each level and what they can do

Most powers seem to come after level 2 and they get increasingly powerful (as they should) but it seems as if too many powers are given, unless most are “bought”

Known Valkyries: cecini, Level 2
 
Paladin Species
Report submitted by Desire

Paladin: Holy warriors in a battle of good and evil, determine to serve the side of good, Paladins are a force to be reckoned with on the battlefield. They are powerful and have the luck of the gods on their side. They are not to be messed with or you might of the Gods and find yourself smitten down by these mighty warriors.

**NOTE: Paladins are always equipped and adept with a Sword and very good at Fencing/Sword Fighting

Level 1: Smite/Magickal Armor - You can now summon the wrath of the gods to channel powerful blasts of unknown lightning from the sky at your opponents which can burn, knock unconscious, and in higher levels kill on contact/ You can now manifest magickal armor which protects you from all physical combat.

Level 2: Deflection Shield/Metalic Absorption - You know have a magickal, glowing shield that deflects tangible powers and projectiles/and you can now liquify all metals.

Level 3: Astral Projection/Conjuration - Can project an astral form of yourself outside your body/You can now conjure large and small things to aid you in battle.

Level 4: Banishment - You can now banish items, weapons and projectiles from the thread and they dissappear in black smoke. At level 6 you can banish people from the thread.

Level 5: Mental Possession - Your amor obtains a helm that protects you from Illusions and emotional manipulation attacks/You are now able to mentally possess another's mind and control their actions.

Level 6: Healing Touch/Wrath - You can now use an ability that allows you to completely heal and cure a fellow coven member or yourself once in battle. / You can summon the wrath of the Gods and send your opponent in a blast of lightning up to the heavens to be judged.
 
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