General Power Tables Questions

T

Titania

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Any questions on GENERAL M.o.E. powers belong here. :thumbs:
 
Ok, I asked this before, but forgot. Which are the powers that we receive automatically in MoE?
 
The table for general powers can be found here. Along with those you also get to make your own enterance / exit power.
 
I seem to be the only one posting..hehe.

Level 1 : Enhancment - Energy balls, augmented speed, strength, and fighting ability, use of tailsmen.

Level 2: Manifestation and Manipulation - manipulation which includes the power to cause simple object to break, machines to fail, causes error in human such as: body spasms, levitation, blurred speech, tripping, momentary laps of memory ect. Can create audio and visual hallucinations.

Can you elaborate please?
 
Originally posted by Desire
I seem to be the only one posting..hehe.



Can you elaborate please?


im just now seeing this post.

well the explanations are pretty much spelled out for you. your abilities at both level one and two are detailed in those descriptions. what part dont you understand?
 
Which brings me to a question. Level 2 says levitation, by how much can we levitate something? And do we get to levitate something or someone? Or both?
 
levitation... i don't remember that being there... let me talk to farrah. it doesn't go in with its surrounding human error examples... and i thought we took levitation off the general power tables anyway...
 
So we can make our opponant hallucinate sound and body? And we can make their small weapons, ect. break?
 
keep in mind it is not size that matters... lol, :hihi: ... yeah, anyway... but more the complexity of what you're breaking... an extensive, magically enhanced personal weapon would be too complicated to break at that level... a small random dagger or something they just picked up, that has little significance other than the fact that it's intended use is to harm you... you could break. :)
 
I'm considering the possible uses of the audio hallucinations... And I was wondering - could that be used to commuicate telepathically with an ally? Simply place upon them and them alone the illusion that you are speaking to them out loud?
 
thats a very creative use of the audio hallucination. I say go for it. and kudos to you for thinking outside the box! ;)
 
Originally posted by Sheraco
The table for general powers can be found here. Along with those you also get to make your own enterance / exit power.

entrance/exit power?

Upon entrance to the Master's of Evil you are a Trainee

Powers at this level include: Movement- (blinking, shimmering, fading, etc.) and access to basic spells in the Darkhold.

Following your promotion you are now a full fledged
Master of Evil thus your ascension into dark glory begins

Level 1 : Enhancment - Energy balls, augmented speed, strength, and fighting ability, use of tailsmen.

ok so along with what i get from my specie from level 1 i also have an Enhancement? and since i WAS trainee, do i get a movement power??

do the entrance/exit powers go in our Attributes at the bottom??? do the enhancement and movement go at the bottom Attributes as well?
 
no. what that means is that upon you JOINING us (at which point you were a trainee) you gained the power to "move" or transport yourself (i.e. blinking, shimmering, fading in/out etc) in and out of battle threads.

after you are promoted to level one (upon completion of your first MoE Trainee task) you are level one and gain the powers of level one....and with each promotion you keep the powers you had at the previous level while gaining the new powers.

you have two sets of powers your general MoE powers (that everyone in MoE has) as well as your Species powers..BUT your species powers do not manifest until level one. you do NOT list your entrance/exit powers in your attributes. everyone in this game has that.

i hope this clarifies everything for you. :)
 
And from what i know, correct me if i'm wrong DC, the atributes is more of what you posses outside your specie powers. your natural powers should not be included in the attributes. What is in the attributes is probably any accessories or weapons, enchantments, talismans etc.
 
thats right, Blacklight. the "attributes" field is for your accessories which would include: tailsmans, enchantments, items purcahsed from Illustra, The Dark Apothecary or the Armoury, OR the Generations of War Item Shop, and your personal weaponry (the weapon(s) you detalied in your bio at the time you submitted it)
 
ok so i dont put what i get for level one wizard? just items??
 
Yeah. Your powers are of your own. No need to list them down. If we're gonna have to list down all our powers, the Dire Wraiths would definitely have no space with their enormous amount of powers. Even for me, i do so much shopping that my attributes are about to reach the limit. Definitely no way to put in powers. Just put the extra stuff that don't come from your specie powers, or the general power table.
 
No prob.

Now i have a question myself. What are the limitations of general MOE power level 3 abstral projection? So far i've used it like Prue's abstral projection in Chramed, meaning, my abstral form does not have powers, and my actual self becomes immobile. This isn't exactly useful, but i can bare with it. So just asking incase its something better.
 
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